12/23/2023 0 Comments Stronghold warlords 2021![]() ![]() Once I felt that sad, I just sat at my base and turtled everything until I had bannermen and fire ballistas. I mean, what's the point of having a 'main base' when you can't even go back to it since you have to set up a bunch of troops and stuff at your resource node? /shrug. I thought they were supposed to defend themselves but yet, no soldiers or anything spawned for them - so they just basically stood there waiting to be owned by the next dude that came along. I just finally played that old demo and my thought was "Why can't I put a wall around my ally?" You literally have to own the warlords in a specific order, which to me, makes it feel very linear. They put some innovative features in Warlords though, so who knows what will come next ? To make it balanced and/or not overwhelming, you would only be allowed to build 1, maybe 2 of these carts (the 2nd one would cost even more than the 1st one), and couldn't deploy them in order to "eat" your opponent's territory (and instead, there would be a lot of neutral territory, instead of the many neutral estates, to deploy them). For the later, you could switch between your estates with an arrow in the IU, or simply by clicking on a building of one of another of your estates. Either 1) it would be an extension of your castle (while the buildings tied to the area of your cart would spawn and use the villagers from your cart) and the villagers would still have to make the travel to your main castle (that you would probably need to protect), or 2) have a separate estate of your own that would use the ressources from the area around the cart (except for gold and honour). I feel you though, I once imagined that you could call in a cart (for a huge amount of honour or some special ressources) that you could deploy somewhere to allow you to build in the area around it (a bit like in C&C 3 : tiberium wars). The warlords will be a bit like estates in stronghold 2, with more depth and use. The realm's border will be set by the map itself (though, you could have a wide area to build in the free build map, or in map created from the map editor -whether it's yours or some from the workshop- to then play against the AI). Hopefully you will stick with us as Warlords will most definitely be worth the wait.From what they showed so far, it probably won't be the case. We’re proud of what we have already achieved, but we feel we have to take that extra bit of time before we are happy to show it to the world. We know we can get Warlords super polished by January. We are laser focused on absolutely anything that just doesn’t feel right, so we need some extra time for those aspects given the current climate. We are currently playtesting and balancing, and there’s bags of fun and challenge in there already. Warlords is almost there and I’m loving playing it. That said, the effect COVID-19 has had on us as individuals, as well as a company, has brought us to the point where we’ve had to take a step back, assess what areas of development still need work, and make the tough, but necessary decision to delay. ![]() ![]() We hadn’t intended for the recent global situation to impact our development, and when we announced September 29th as our release date we fully believed we would succeed in meeting it. ![]()
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